In alternative to the full implementation of the TPP Framework, Team Park Project can work individually on each of the 6 phases of realisation the amusement park.

Team Park Project has vast experience in all the study, conception, design, realisation and management phases of an amusement park.

TPP Framework came from TPP’s experience: a proprietor method for realising amusement parks built around profitability.

In alternative to the full implementation of the TPP Framework, Team Park Project can work individually on the amusement park realisation phases, in coordination with the other work teams in international and multi-cultural contexts.

Luna park concept
Mascotte concept
Amusement park concept
Entry luna park
Luna park stage
Amusement park front
Luna park overview
Outdoor park concept
Russia garden
Entry concept amusement park
Luna park structure
Park concept

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Feasibility Study

The feasibility study is an essential tool for supplying investors, banks and other stakeholders with the information needed to support their decisions. Preparing a feasibility study follows a consolidated criterion: the expected number of visitors, the target number of visitors and the ideal opening period are established, starting from a demographic and climatic analysis and study of the national holidays and the local habits. After this, the sizing parameters needed to prepare the masterplan, which in turn acts as a reference for calculating the necessary investments, are defined. The preparation of a ten-year business plan supplies the indications needed for filling in the final report, which highlights, among other things, the project strong points and commitments. In addition to the feasibility study, it is advisable to prepare a Concept Design, because the investment analysis is based on the masterplan and is greatly influenced by the scenographic elements in the park. If the Concept Design is not prepared together with the feasibility study, at least a preliminary Masterplan should be prepared.

Concept

This is an extremely crucial design phase, where a good part of the success (or failure) of an amusement park is played. Concept Design is the creative phase by definition. You start giving life to a story, and to its main characters, which contribute to creating the general theme of the park. The bubble design is used to define the park areas and programme the relative visitor flows. In this phase moodboards and look&feels are studied and produced: they are fundamental instruments for further aligning client expectations with the ideas of the designer. After this, according to the target and the theme, the rides are selected and the masterplan prepared. Mascots and a logo complete the park identity; street furniture, signs and choice of materials help create the desired atmosphere.

Schematic Design

After obtaining approval of the Concept, the next step is the Schematic Design. This is the first and most important part of the architectural phases. In this phase, attractions, buildings, squares and every items composing the park, have to be designed, drawn and dimensioned. The preliminary schemes of all the systems and the standard foundation designs of the attractions are preparred (they will be calculated and engineered during the Design Development phase).
It is fundamental for the Schematic Design to be produced by the same staff that prepared the concept, in this manner continuity of vision is guaranteed and resources are not wasted.

Design Development

Design Development (which also includes construction documents) is the last design phase. After obtaining the approval of the Schematic Design, all the drawings are now completely developed, engineered and made constructive.

All systems, including those inside buildings, are calculated and designed. The architectural, scenographic elements and foundations are structurally calculated and sized accordingly. It is possible, and in some cases advisable, that this phase is performed by professionals active in the areas adjacent to the park, in this case, Team Park Project is able to provide a consulting service that facilitates the passage of information, mitigating the more possible risk of misunderstanding.

Construction Phase

With reference to what is described in the previous point, when creating large-scale works like amusement parks, it is inevitable that the design information degrades progressively as it passes between the different players that are involved. This criticality must be managed decisively because even the smallest mistake or misunderstanding can be amplified, leading to potential differences between the project and the finished job. In practical terms, this leads in the least critical cases to undesired increases in the project cost, and in the most critical cases to substantial differences between “how it is” and “how it should have been”. To avoid this problem from the very beginning, Team Park Project offers a complete work site supervision service.

Park Management

Managing an amusement park is an extremely vertical skill that is difficult to acquire, because an amusement park presents unique criticalities that are not present in other tourist structures. Aware of this, Team Park Project makes available its unique experience, deriving from having managed amusement parks directly supplying its know how during the various phases of the lifetime of the park:

  • before opening, from staff selection to preparation of the organisational chart, preparing the operation procedures of each individual sector;
  • during ordinary management, optimising the daily management processes of the park;
  • during special management, supporting all the complex strategic and operative decisions that park management has to face.

If you want to know more, request your free guide using the form below:

Free guide Team Park Project
Here is a guide for avoiding the most common and painful mistakes that can be made when designing, producing and managing an amusement park, and it comes directly from the desk of Andrea Caldonazzi, CEO of Team Park Project, who has considerable experience in the amusement industry.

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